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Responsive Website: Hiker

 

Hiker Responsive Website

Overview

 

The Challenge

 

Creating a responsive marketing website for the Hiker app to share its value proposition, key features and functionality to prospective app users.

Project Logistics

Role: UX and UI Designer, and Content Strategist

 

The Site

 

You can access the completed Hiker responsive website on mobile and desktop through InVision links. Or, scroll below for the desktop view.

 
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The Process

 

I began sketching out some ideas for what the website, making sure to follow the same brand identity as the Hiker app. The website’s design concept built on the idea of scrapbooking/photo albums to capture the feel of travel and adventure.

For the website, I wanted to showcase hiking images, along with the features and value proposition, to convey the delight in the experience of hiking.

 
 

UI Inspiration

 

UI Inspiration was gathered from multiple award-winning sites, with an emphasis on storytelling and the interplay of photos and text. Feel free to access the full UI InVision board.

 
 
 
 

Wireframes

 

Using the UI as inspiration, I created sketches, looking particularly at the interplay of text, photos, and blocks of colour to give it a scrapbook affect. The design referenced capturing the memories of vacationing and hiking through scrapbooks or photo albums. After selecting the most promising ideas, the wireframes below are the result.

 
 

Mobile

 

Desktop

 
 
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Challenges

 

I wanted to play with the texture between the photos, text and colour blocks, but finding a good balance between the elements and readability was difficult. In the end, I decided not to go with the overlap of text over the colour block and white background, because readability was important for the marketing site’s purpose.

 
 

Learning Outcomes

 

Having only previously worked on app screens, I was excited to have a much larger screen to design for. The process enabled me to think about content in blocks that could be stacked and re-arranged, depending on the size of the screen, like puzzle pieces. So you didn’t have to design everything at once, you just had to break it down into pieces to assemble.